Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moorish Cavalry

2WW · Creature — Human Knight

Trample 3/3

Similar cards

Color identity:
NameManaTypeText
Volcanic Rush 4RInstant Attacking creatures get +2/+0 and gain trample until end of turn.
Voltaic Brawler RGCreature — Human Warrior When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2
Eater of Days 4Artifact Creature — Leviathan Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. 9/8
Village Watch 4RCreature — Human Werewolf Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Kargan Dragonlord RRCreature — Human Warrior Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. 2/2
Roalesk, Apex Hybrid 2GGULegendary Creature — Human Mutant Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) 4/5
Flying Men UCreature — Human Flying 1/1
Megatog 4RRCreature — Atog Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. 3/4
Gruul Spellbreaker 1RGCreature — Ogre Warrior Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3
Shadow Rider 2BBCreature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3
Page 40