Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moorland Drifter

1W · Creature — Spirit

Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. 2/2

Similar cards

Color identity:
NameManaTypeText
Haru-Onna 3GCreature — Spirit When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1
Equestrian Skill 3GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
Take for a Ride 2RSorcery Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Orcish Catapult XRRInstant Randomly distribute X -0/-1 counters among a random number of random target creatures.
Despoiler of Souls BBCreature — Horror Despoiler of Souls can't block. {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. 3/1
Thing in the Ice 1UCreature — Horror Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. 0/4
Call to the Netherworld BSorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Halo-Charged Skaab 4UCreature — Zombie When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 4/4
Grisly Salvage BGInstant Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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