Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moorland Inquisitor

1W · Creature — Human Soldier

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2

Similar cards

Color identity:
NameManaTypeText
Akiri, Line-Slinger RWLegendary Creature — Kor Soldier Ally First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.) 0/3
Power Matrix 4Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Kor Scythemaster 2WCreature — Kor Soldier Ally Kor Scythemaster has first strike as long as it's attacking. 3/1
Thunder Spirit 1WWCreature — Elemental Spirit Flying, first strike 2/2
Tidal Flats UEnchantment {U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Glorious Enforcer 5WWCreature — Angel Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. 5/5
Lightning Blow 1WInstant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Tajic, Legion's Edge 1RWLegendary Creature — Human Soldier Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. 3/2
Ballroom Brawlers 3WWCreature — Human Warrior Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5
Page 35