Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moradin's Disciples

3W · Creature — Dwarf Cleric

Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3

Similar cards

Color identity:
NameManaTypeText
Junk Winder 5UUCreature — Serpent Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. 5/6
Furtive Courier 2UCreature — Merfolk Advisor Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. 3/2
Goblin Medics 2RCreature — Goblin Shaman Whenever Goblin Medics becomes tapped, it deals 1 damage to any target. 1/1
Reef Pirates 1UUCreature — Zombie Pirate Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2
Incited Rabble Creature — Human Incited Rabble attacks each combat if able. {2}: Incited Rabble gets +1/+0 until end of turn. 2/3
Werewolf Pack Leader GGCreature — Human Werewolf Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. 3/3
Ends 3RWInstant Target player sacrifices two attacking creatures.
Exuberant Wolfbear 3GCreature — Wolf Bear Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. 4/4
Primeval Herald 3GCreature — Elf Scout Trample Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/1
A-Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Page 154