M:tG card similarity search
3W · Creature — Dwarf Cleric
Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Wall of Brambles | 2G | Creature — Plant Wall | Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. 2/3 |
Wall of Pine Needles | 3G | Creature — Plant Wall | Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. 3/3 |
Dreadbringer Lampads | 4B | Enchantment Creature — Nymph | Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2 |
Vertigo Spawn | 1U | Creature — Illusion | Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. 0/3 |
Landlore Navigator | 1U | Creature — Orc Pirate | Whenever Landlore Navigator attacks, create a Map token. At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield. 2/1 |
Tribune of Rot | 1B/GB/G | Creature — Elf Shaman | Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. 3/3 |
Jolting Merfolk | 2UU | Creature — Merfolk | Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. 2/2 |
Predatory Rampage | 3GG | Sorcery | Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. |
Ecstatic Electromancer | 1U/RU/R | Creature — Goblin Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. 2/3 |
Fogwalker | 1U | Creature — Spirit | Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. 1/3 |