M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Strength of Unity | 3W | Enchantment — Aura | Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control. |
Dragon Grip | 2R | Enchantment — Aura | Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike. |
Supreme Phantom | 1U | Creature — Spirit | Flying Other Spirits you control get +1/+1. 1/3 |
Catch | 1UR | Sorcery | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Crimson Acolyte | 1W | Creature — Human Cleric | Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
Glacial Crasher | 4UU | Creature — Elemental | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Glacial Crasher can't attack unless there is a Mountain on the battlefield. 5/5 |
A-Elven Bow | G | Artifact — Equipment | When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3} |
Reaper of the Wilds | 2BG | Creature — Gorgon | Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn. 4/5 |
Navigator's Ruin | 2U | Enchantment | Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards. |
Really Epic Punch | 1G | Sorcery | Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. |