Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Morbid Bloom

4BG · Sorcery

Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.

Similar cards

Color identity:
NameManaTypeText
Final Reward 4BInstant Exile target creature.
Unmake W/BW/BW/BInstant Exile target creature.
Deadly Grub 2BCreature — Insect Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.) 3/1
Squirrel Farm 2GEnchantment {1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Back in Town X2BSorcery Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Hidden Path 2GGGGEnchantment Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Wanderer's Strike 4WSorcery Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Oblivion Strike 3BSorcery Devoid (This card has no color.) Exile target creature.
Turntimber Sower 2GCreature — Elf Druid Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. 3/3
An-Havva Inn 1GGSorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield.
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