Card Codex

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17 May 2024: Card library updated.

Mordenkainen's Polymorph

1U · Instant

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

Similar cards

Color identity:
NameManaTypeText
Hidden Herd GEnchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Coward 1RSorcery Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Citywide Bust 1WWSorcery Destroy all creatures with toughness 4 or greater.
Foriysian Totem 3Artifact {T}: Add {R}. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature each combat.
Giant Crab 4UCreature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3
Horror of the Dim 4BCreature — Horror {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/4
Endling 2BBCreature — Zombie Shapeshifter {B}: Endling gains menace until end of turn. {B}: Endling gains deathtouch until end of turn. {B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. 3/3
Feral Animist 1RGCreature — Goblin Shaman {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1
Primal Clay 4Artifact Creature — Shapeshifter As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.) */*
White Shield Crusader WWCreature — Human Knight Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. 2/1
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