M:tG card similarity search
1B · Sorcery
You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Name | Mana | Type | Text |
---|---|---|---|
Numbing Dose | 3UU | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. |
Final Punishment | 3BB | Sorcery | Target player loses life equal to the damage already dealt to that player this turn. |
Striped Bears | 3G | Creature — Bear | When Striped Bears enters the battlefield, draw a card. 2/2 |
Mikokoro, Center of the Sea | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card. | |
Thrilling Discovery | RW | Sorcery | You gain 2 life. Then you may discard two cards. If you do, draw three cards. |
Idle Thoughts | 3U | Enchantment | {2}: Draw a card if you have no cards in hand. |
Laid to Rest | 3G | Enchantment | Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. |
Obstinate Familiar | R | Creature — Lizard | If you would draw a card, you may skip that draw instead. 1/1 |
Sarulf's Packmate | 3G | Creature — Wolf | When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |