M:tG card similarity search
1B · Sorcery
You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Name | Mana | Type | Text |
---|---|---|---|
Basilica Bell-Haunt | WWBB | Creature — Spirit | When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. 3/4 |
Dictate of Kruphix | 1UU | Enchantment | Flash At the beginning of each player's draw step, that player draws an additional card. |
Laboratory Maniac | 2U | Creature — Human Wizard | If you would draw a card while your library has no cards in it, you win the game instead. 2/2 |
Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |
Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
Chronicler of Heroes | 1GW | Creature — Centaur Wizard | When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3 |
Grounded | 1G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. |
Soothsayer Adept | 1U | Creature — Merfolk Wizard | {1}{U}, {T}: Draw a card, then discard a card. 1/3 |
Nazgûl Battle-Mace | 5 | Artifact — Equipment | Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.) Equip {3} |
Abyssal Persecutor | 2BB | Creature — Demon | Flying, trample You can't win the game and your opponents can't lose the game. 6/6 |