M:tG card similarity search
U · Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Deathlace | B | Instant | Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) |
Sol Talisman | Artifact | Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}. | |
Tocasia's Dig Site | Land | {T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Abomination of Llanowar | 1BG | Legendary Creature — Elf Horror | Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. */* |
Phalanx Formation | 2W | Instant | Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Druid of the Sacred Beaker | 2G | Creature — Deer Bird Ape Druid | {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2 |
Soulless One | 3B | Creature — Zombie Avatar | Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. */* |
Sea Gate Restoration | 4UUU | Sorcery | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |
Downhill Charge | 2R | Instant | You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. |
No More | 2W | Instant | Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.) |