M:tG card similarity search
5B · Creature — Slug Horror
Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. 7/7
Name | Mana | Type | Text |
---|---|---|---|
Magistrate's Veto | 2R | Enchantment | White creatures and blue creatures can't block. |
Barter in Blood | 2BB | Sorcery | Each player sacrifices two creatures. |
Worms of the Earth | 2BBB | Enchantment | Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth. |
Gwafa Hazid, Profiteer | 1WU | Legendary Creature — Human Rogue | {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. 2/2 |
Overwhelming Instinct | 2G | Enchantment | Whenever you attack with three or more creatures, draw a card. |
Tahngarth, First Mate | 2RG | Legendary Creature — Minotaur Warrior | Tahngarth, First Mate can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker. 5/5 |
Rilsa Rael, Kingpin | 3UB | Legendary Creature — Human Rogue | Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5 |
Avabruck Caretaker | 4GG | Creature — Human Werewolf | Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Great Wall | 2W | Enchantment | Creatures with plainswalk can be blocked as though they didn't have plainswalk. |
Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |