Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Morning Apparition

· Creature — Spirit Soldier

Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1

Similar cards

Color identity:
NameManaTypeText
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Tidehollow Strix UBArtifact Creature — Bird Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1
The Grand Tour 1UInstant Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Nightveil Predator UUBBCreature — Vampire Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3
Mind Carver BArtifact — Equipment When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}
Scarblade Elite BBCreature — Elf Assassin {T}, Exile an Assassin card from your graveyard: Destroy target creature. 2/2
Drogskol Shieldmate 2WCreature — Spirit Soldier Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3
Wretched Bonemass Creature — Skeleton Horror Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. */*
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