Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moroii

2UB · Creature — Vampire

Flying At the beginning of your upkeep, you lose 1 life. 4/4

Similar cards

Color identity:
NameManaTypeText
Thirst 2UEnchantment — Aura Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
Skull Storm 7BBSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Sacred Prey GCreature — Horse Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1
Living Airship 3UCreature — Metathran Flying {2}{G}: Regenerate Living Airship. 2/3
Steel Seraph 6Artifact Creature — Angel Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4
Hibernation Sliver UBCreature — Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 2/2
Curious Homunculus 1UCreature — Homunculus {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. 1/1
Malach of the Dawn 2WWCreature — Angel Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4
Dragon's Claw 2Artifact Whenever a player casts a red spell, you may gain 1 life.
Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
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