M:tG card similarity search
· Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
Name | Mana | Type | Text |
---|---|---|---|
Mesmeric Fiend | 1B | Creature — Nightmare Horror | When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. 1/1 |
Assemble the Players | 1W | Enchantment | You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library. |
Diplomacy of the Wastes | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. |
Seraph | 6W | Creature — Angel | Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 |
Inquisition | 2B | Sorcery | Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. |
Strutting Turkey | 3W | Host Creature — Bird | When this creature enters the battlefield, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield. 2/2 |
Djeru and Hazoret | 2RRW | Legendary Creature — Human God | As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. 5/4 |
Karn, the Great Creator | 4 | Legendary Planeswalker — Karn | Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. Loyalty 5 |
Echo of Eons | 4UU | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Gruesome Encore | 2B | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |