M:tG card similarity search
GWU · Legendary Creature — Vedalken Fish Detective
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. 2/3
Name | Mana | Type | Text |
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Endless Ranks of the Dead | 2BB | Enchantment | At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. |
Song of Freyalise | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
Regna, the Redeemer | 5W | Legendary Creature — Angel | Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4 |
Herald of Secret Streams | 3U | Creature — Merfolk Warrior | Creatures you control with +1/+1 counters on them can't be blocked. 2/3 |
Serra Bestiary | WW | Enchantment — Aura | Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated. |
Yawgmoth's Bargain | 4BB | Enchantment | Skip your draw step. Pay 1 life: Draw a card. |
Summon the School | 3W | Tribal Sorcery — Merfolk | Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
Glint Weaver | 5GG | Creature — Spider | Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. 3/3 |
Kiyomaro, First to Stand | 3WW | Legendary Creature — Spirit | Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* |