Card Codex

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17 May 2024: Card library updated.

Mortal Wound

G · Enchantment — Aura

Enchant creature When enchanted creature is dealt damage, destroy it.

Similar cards

Color identity:
NameManaTypeText
Dawnfluke 3WCreature — Elemental Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3
Combat Medic 2WCreature — Human Cleric Soldier {1}{W}: Prevent the next 1 damage that would be dealt to any target this turn. 0/2
Caregiver WCreature — Human Cleric {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Aven Redeemer 3WCreature — Bird Cleric Flying {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
One Thousand Lashes 2WBEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Vow of Flight 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Aura of Dominion UUEnchantment — Aura Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature.
Benevolent Ancestor 2WCreature — Spirit Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
Heroism 2WEnchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Curator's Ward 2UEnchantment — Aura Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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