Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mortal Wound

G · Enchantment — Aura

Enchant creature When enchanted creature is dealt damage, destroy it.

Similar cards

Color identity:
NameManaTypeText
Scorch the Fields 4RSorcery Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Undergrowth GInstant As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Sheer Drop 2WSorcery Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Serra Paladin 2WWCreature — Human Knight {T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Western Paladin 2BBCreature — Phyrexian Zombie Knight {B}{B}, {T}: Destroy target white creature. 3/3
Escape Velocity REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Lava Flow 3RRSorcery Destroy target creature or land.
Wrecking Ball 2BRInstant Destroy target creature or land.
Cowed by Wisdom WEnchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Page 153