Card Codex

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17 May 2024: Card library updated.

Mortarion, Daemon Primarch

5B · Legendary Creature — Demon Primarch

Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6

Similar cards

Color identity:
NameManaTypeText
Cascade Seer 3UCreature — Merfolk Wizard When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Damnation 2BBSorcery Destroy all creatures. They can't be regenerated.
Wrath of God 2WWSorcery Destroy all creatures. They can't be regenerated.
Goblinslide 2REnchantment Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Eyes in the Skies 3WInstant Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Black Hole 3BSorcery Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
Start 2WInstant Create two 1/1 white Warrior creature tokens with vigilance.
Timothar, Baron of Bats 4BBLegendary Creature — Vampire Noble Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." 4/4
Marneus Calgar 2WUBLegendary Creature — Astartes Warrior Double strike Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card. Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. 3/5
Emergent Haunting 1UEnchantment At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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