Card Codex

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17 May 2024: Card library updated.

Mortarion, Daemon Primarch

5B · Legendary Creature — Demon Primarch

Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6

Similar cards

Color identity:
NameManaTypeText
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Infinite Authority WWWEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
One Dozen Eyes 5GSorcery Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Guma 2RCreature — Cat Protection from blue 2/2
Guardian Angel XWInstant Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Officious Interrogation WUInstant This spell costs {W}{U} more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Squirrel Farm 2GEnchantment {1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Jegantha, the Wellspring 4R/GLegendary Creature — Elemental Elk Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5
Battle Cry Goblin 1RCreature — Goblin {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. 2/2
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