Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mortuary

3B · Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

Similar cards

Color identity:
NameManaTypeText
Valakut Exploration 2REnchantment Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Priority Boarding 2REnchantment Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Armory of Iroas 2Artifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Dune Mover 2Artifact Creature — Phyrexian Golem Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. 2/1
Experimental Augury 1UInstant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Showdown of the Skalds 2RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Emergent Woodwurm 6GCreature — Wurm Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 4/4
Anticipate 1UInstant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Mobile Homestead 2Artifact — Vehicle Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Conjurer's Mantle 1WArtifact — Equipment Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}
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