M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Shoreline Salvager | 3B | Creature — Surrakar | Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 |
Novice Occultist | 1B | Creature — Human Wizard | When Novice Occultist dies, you draw a card and you lose 1 life. 1/2 |
Aura Thief | 3U | Creature — Illusion | Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2 |
Baru, Fist of Krosa | 3GG | Legendary Creature — Human Druid | Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4 |
Seed Spark | 3W | Instant | Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens. |
Shore Snapper | 2B | Creature — Beast | {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2 |
Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |
Mirri, Cat Warrior | 1GG | Legendary Creature — Cat Warrior | First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3 |
Hunter's Insight | 2G | Instant | Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
Vadmir, New Blood | 1B | Legendary Creature — Vampire Rogue | Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. 2/2 |