Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moss Viper

G · Creature — Snake

Deathtouch 1/1

Similar cards

Color identity:
NameManaTypeText
Curse of the Swine XUUSorcery Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Bladegriff Prototype 5Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2
Akki Underling 1RCreature — Goblin Warrior As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. 2/1
Blood Curdle 3BInstant Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
Elvish Vanguard 1GCreature — Elf Warrior Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. 1/1
Path to the World Tree 1GEnchantment When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Bride's Gown 1WArtifact — Equipment Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Gravity Well 1GGEnchantment Whenever a creature with flying attacks, it loses flying until end of turn.
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Page 248