M:tG card similarity search
5GG · Creature — Treefolk
Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7
Name | Mana | Type | Text |
---|---|---|---|
Orzhov Basilica | Land | Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}. | |
Rakdos Carnarium | Land | Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}. | |
Selesnya Sanctuary | Land | Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}. | |
Simic Growth Chamber | Land | Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}. | |
It Came from Planet Glurg | XXGU | Legendary Creature — Alien Ooze | You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) 0/0 |
Vodalian Mindsinger | 1UU | Creature — Merfolk Wizard | Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2 |
Kalastria Nightwatch | 4B | Creature — Vampire Warrior Ally | Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. 4/5 |
Zetalpa, Primal Dawn | 6WW | Legendary Creature — Elder Dinosaur | Flying, double strike, vigilance, trample, indestructible 4/8 |
Essence Sliver | 3W | Creature — Sliver | Whenever a Sliver deals damage, its controller gains that much life. 3/3 |
Bustle | 4R/GR/G | Sorcery | Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. |