M:tG card similarity search
4G · Creature — Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Thraben Militia | Creature — Human Soldier | Trample 5/4 | |
Stave Off | W | Instant | Target creature gains protection from the color of your choice until end of turn. |
Arlinn, Embraced by the Moon | Legendary Planeswalker — Arlinn | [+1]: Creatures you control get +1/+1 and gain trample until end of turn. [−1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. [−6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'" | |
Paragon of Eternal Wilds | 3G | Creature — Human Druid | Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2 |
Enslaved Scout | 2R | Creature — Goblin Scout | {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2 |
Minotaur Illusionist | 3UR | Creature — Minotaur Wizard | {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature. 3/4 |
Kodama of the South Tree | 2GG | Legendary Creature — Spirit | Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. 4/4 |
Cave People | 1RR | Creature — Human | Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4 |
Lumbering Satyr | 2GG | Creature — Satyr Beast | All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4 |
Suspension Field | 1W | Enchantment | When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) |