M:tG card similarity search
· Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
| Name | Mana | Type | Text |
|---|---|---|---|
| Elspeth Conquers Death | 3WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. |
| Kalain, Reclusive Painter | BR | Legendary Creature — Human Elf Bard | When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. 1/2 |
| Wall of Runes | U | Creature — Wall | Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4 |
| Copper Myr | 2 | Artifact Creature — Myr | {T}: Add {G}. 1/1 |
| Gold Myr | 2 | Artifact Creature — Myr | {T}: Add {W}. 1/1 |
| Iron Myr | 2 | Artifact Creature — Myr | {T}: Add {R}. 1/1 |
| Leaden Myr | 2 | Artifact Creature — Myr | {T}: Add {B}. 1/1 |
| Palladium Myr | 3 | Artifact Creature — Myr | {T}: Add {C}{C}. 2/2 |
| Silver Myr | 2 | Artifact Creature — Myr | {T}: Add {U}. 1/1 |
| Nightmare Lash | 4 | Artifact — Equipment | Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |