M:tG card similarity search
1G · Creature — Bear
{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Collector Ouphe | 1G | Creature — Ouphe | Activated abilities of artifacts can't be activated. 2/2 |
Worthy Knight | 1W | Creature — Human Knight | Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |
Null Rod | 2 | Artifact | Activated abilities of artifacts can't be activated. |
Stony Silence | 1W | Enchantment | Activated abilities of artifacts can't be activated. |
Baron Bertram Graywater | 2WB | Legendary Creature — Vampire Noble | Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card. 3/4 |
Krosan Reclamation | 1G | Instant | Target player shuffles up to two target cards from their graveyard into their library. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Sail into the West | 2GU | Instant | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. |
Keen-Eyed Archers | 2W | Creature — Elf Archer | Reach (This creature can block creatures with flying.) 2/2 |
Norwood Archers | 3G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) 3/3 |
Koma, Cosmos Serpent | 3GGUU | Legendary Creature — Serpent | This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn. 6/6 |