M:tG card similarity search
W · Creature — Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
| Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
| Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
| Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
| Kiddie Coaster | Artifact — Attraction | Visit — Creatures you control get +1/+0 until end of turn. | |
| Roller Coaster | Artifact — Attraction | Visit — Creatures you control get +2/+0 until end of turn. | |
| Quick-Draw Dagger | 3 | Artifact — Equipment | Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Kaito's Pursuit | 2B | Sorcery | Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) |
| Lightshield Array | Enchantment | At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn. | |
| Karfell Kennel-Master | 4B | Creature — Zombie Berserker | When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4 |