M:tG card similarity search
2WW · Creature — Human Samurai
This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1. 2/2
Name | Mana | Type | Text |
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Hedron Alignment | 2U | Enchantment | Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1. |
Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |
Sphinx of the Chimes | 4UU | Creature — Sphinx | Flying Discard two nonland cards with the same name: Draw four cards. 5/6 |
A-Sewer Crocodile | 5U | Creature — Crocodile | {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/7 |
Scroll of the Masters | 2 | Artifact | Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. |
Nadaar, Selfless Paladin | 2W | Legendary Creature — Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3 |
Wordmail | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each word in its name. |
Fortifying Provisions | 2W | Enchantment | Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Declaration of Naught | UU | Enchantment | As Declaration of Naught enters the battlefield, choose a card name. {U}: Counter target spell with the chosen name. |
Heron's Grace Champion | 2GW | Creature — Human Knight | Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3 |