M:tG card similarity search
2WW · Creature — Human Samurai
This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rite of Flame | R | Sorcery | Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard. |
Jushi Apprentice | 1U | Creature — Human Wizard | {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
Elvish Piper | 3G | Creature — Elf Shaman | {G}, {T}: You may put a creature card from your hand onto the battlefield. 1/1 |
Shanid, Sleepers' Scourge | 1RWB | Legendary Creature — Human Knight | Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4 |
Assembly Hall | 5 | Artifact | {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. |
Gravelgill Duo | 2U/B | Creature — Merfolk Rogue Warrior | Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/1 |
Rakdos Trumpeter | 1B | Creature — Human Shaman | Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. 1/3 |
Alpine Houndmaster | RW | Creature — Human Warrior | When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. 2/2 |
Bloodstone Goblin | 1R | Creature — Goblin Warrior | Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Run | 3RG | Instant | Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. |