M:tG card similarity search
3U · Enchantment — Aura
Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
Name | Mana | Type | Text |
---|---|---|---|
Holy Strength | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. |
Knight's Pledge | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. |
Oakenform | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
River's Favor | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. |
Siegecraft | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+4. |
Unholy Strength | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. |
Aqueous Form | U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Senseless Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Harmony of Nature | 2G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Marshaling the Troops | 1G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |