Card Codex

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17 May 2024: Card library updated.

Motion Sickness

3U · Enchantment — Aura

Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

Similar cards

Color identity:
NameManaTypeText
Holy Strength WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2.
Knight's Pledge 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2.
Oakenform 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3.
River's Favor UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1.
Siegecraft 3WEnchantment — Aura Enchant creature Enchanted creature gets +2/+4.
Unholy Strength BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1.
Aqueous Form UEnchantment — Aura Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Senseless Rage 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Harmony of Nature 2GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Marshaling the Troops 1GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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