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17 May 2024: Card library updated.

Mount Keralia

· Plane — Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Similar cards

Color identity:
NameManaTypeText
Flay Essence 1BBSorcery Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Knife and Death 2BBSorcery Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Ruin 1RRSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.
Ground Assault RGSorcery Ground Assault deals damage to target creature equal to the number of lands you control.
Rumbling Rockslide 3RSorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Stonefury 3RRInstant Stonefury deals damage to target creature equal to the number of lands you control.
Struggle 2RInstant Struggle deals damage to target creature equal to the number of lands you control.
Chandra's Fury 4RInstant Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
Bar the Gate 2UInstant Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Path of the Pyromancer 4RSorcery Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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