M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Veteran Swordsmith | 2W | Creature — Human Soldier | Other Soldier creatures you control get +1/+0. 3/2 |
Breakneck Berserker | 2R | Creature — Dwarf Berserker | Haste 3/2 |
Coppercoat Vanguard | 1W | Creature — Human Soldier | Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 |
Rocket-Powered Turbo Slug | 3R | Creature — Slug | Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.)) 3/1 |
Jukai Messenger | G | Creature — Human Monk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Brazen Scourge | 1RR | Creature — Gremlin | Haste 3/3 |
Nameless Conqueror | Enchantment Creature — Human Samurai | Trample, haste 3/3 | |
Burly Breaker | 3GG | Creature — Human Werewolf | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5 |
Humble Budoka | 1G | Creature — Human Monk | Shroud (This creature can't be the target of spells or abilities.) 2/2 |
Trailblazing Historian | 1R | Creature — Human Shaman | Haste {T}: Another target creature gains haste until end of turn. 1/3 |