M:tG card similarity search
2RR · Creature — Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Name | Mana | Type | Text |
---|---|---|---|
Air Marshal | 1U | Creature — Human Soldier | {3}: Target Soldier gains flying until end of turn. 2/1 |
Steel Leaf Paladin | 4GW | Creature — Elf Knight | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 |
Jodah's Avenger | 5U | Creature — Shapeshifter | {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) 4/4 |
Securitron Squadron | 1W | Artifact Creature — Robot | Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2 |
Lorehold Excavation | RW | Enchantment | At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. |
Flockchaser Phantom | 4WU | Creature — Spirit | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. 5/5 |
Goldmeadow Harrier | W | Creature — Kithkin Soldier | {W}, {T}: Tap target creature. 1/1 |
Thraben Exorcism | 1W | Instant | Exile target Spirit, creature with disturb, or enchantment. |
Homestead Courage | W | Sorcery | Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |