M:tG card similarity search
2RR · Creature — Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Name | Mana | Type | Text |
---|---|---|---|
Sejiri Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. |
Center Soul | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Emerge Unscathed | W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Predatory Wurm | 3G | Creature — Wurm | Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. 4/4 |
Lu Bu, Master-at-Arms | 5R | Legendary Creature — Human Soldier Warrior | Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3 |
Accursed Spirit | 3B | Creature — Spirit | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2 |
Crovax, Ascendant Hero | 4WW | Legendary Creature — Human Noble | Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4 |
Yawgmoth's Edict | 1B | Enchantment | Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. |
Signpost Scarecrow | 4 | Artifact Creature — Scarecrow | Vigilance {2}: Add one mana of any color. 2/4 |
Drogskol Reinforcements | 3W | Creature — Spirit Soldier | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2 |