Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mountain Yeti

2RR · Creature — Yeti

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3

Similar cards

Color identity:
NameManaTypeText
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Due Diligence 2WEnchantment — Aura Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Basilica Guards 2WCreature — Human Soldier Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/4
Loyal Cathar WWCreature — Human Soldier Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. 2/2
Battleground Geist 4UCreature — Spirit Flying Other Spirit creatures you control get +1/+0. 3/3
Gallows Warden 4WCreature — Spirit Flying Other Spirit creatures you control get +0/+1. 3/3
Vodalian Wave-Knight 2WUCreature — Merfolk Knight Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3
Zodiac Horse 3GCreature — Horse Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3
Sanctuary Warden 4WWCreature — Angel Soldier Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. 5/5
Kasla, the Broken Halo 3URWLegendary Creature — Angel Ally Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card. 5/4
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