M:tG card similarity search
2RR · Creature — Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Name | Mana | Type | Text |
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Student of Warfare | W | Creature — Human Knight | Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike 1/1 |
Haunted Angel | 2W | Creature — Angel | Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. 3/3 |
Thantis, the Warweaver | 3BRG | Legendary Creature — Spider | Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. 5/5 |
Moonblade Shinobi | 3U | Creature — Human Ninja | Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. 3/2 |
Anaba Ancestor | 1R | Creature — Minotaur Spirit | {T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1 |
Fleeting Spirit | 1W | Creature — Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |
Expedition Champion | 2R | Creature — Human Warrior | Expedition Champion gets +2/+0 as long as you control another Warrior. 2/3 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Soul of Ravnica | 4UU | Creature — Avatar | Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6 |