M:tG card similarity search
3W · Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
The Fallen Apart | 2BB | Creature — Zombie | The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4 |
Favored of Iroas | 2W | Creature — Human Soldier | Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. 2/2 |
Kor Sky Climber | 2W | Creature — Kor Soldier Ally | {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2 |
Dread Warlock | 1BB | Creature — Human Wizard Warlock | Dread Warlock can't be blocked except by black creatures. 2/2 |
Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |
Ikiral Outrider | 1W | Creature — Human Soldier | Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance 1/2 |
Frenzied Goblin | R | Creature — Goblin Berserker | Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. 1/1 |
Tormented Thoughts | 2B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power. |
Éomer, Marshal of Rohan | 2RR | Legendary Creature — Human Knight | Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. 4/4 |
Tattermunge Witch | 1R/G | Creature — Goblin Shaman | {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 |