M:tG card similarity search
3W · Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Ezuri's Archers | G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. 1/2 |
Yuan Shao, the Indecisive | 4R | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. 2/3 |
Warlord's Elite | 2W | Creature — Human Soldier | As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. 4/4 |
Engulfing Slagwurm | 5GG | Creature — Wurm | Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. 7/7 |
Jirina Kudro | 1RWB | Legendary Creature — Human Soldier | When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0. 3/3 |
Tor Wauki | 2BBR | Legendary Creature — Human Archer | {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3 |
Neyith of the Dire Hunt | 2GG | Legendary Creature — Human Warrior | Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3 |
Trailblazer's Torch | 4 | Artifact — Equipment | When Trailblazer's Torch enters the battlefield, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Taoist Mystic | 2G | Creature — Human Mystic | Taoist Mystic can't be blocked by creatures with horsemanship. 2/2 |
Witherscale Wurm | 4GG | Creature — Wurm | Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. 9/9 |