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17 May 2024: Card library updated.

Mounted Archers

3W · Creature — Human Soldier Archer

Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Harried Spearguard RCreature — Human Soldier Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." 1/1
Gallantry 1WInstant Target blocking creature gets +4/+4 until end of turn. Draw a card.
Pyrophobia 1RSorcery Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Akroma's Devoted 3WCreature — Human Cleric Cleric creatures have vigilance. 2/4
Cyclops Tyrant 5RCreature — Cyclops Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less. 3/4
Rally at the Hornburg 1RSorcery Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Goblin Snowman 3RCreature — Goblin Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. 1/1
Corrupt Official 4BCreature — Human Minion {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. 3/1
Coalition Skyknight 3WCreature — Human Knight Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2
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