Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mourning Patrol

2W · Creature — Human Soldier

Vigilance Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3

Similar cards

Color identity:
NameManaTypeText
Student of Warfare WCreature — Human Knight Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike 1/1
Dragon's Eye Sentry WCreature — Human Monk Defender, first strike 1/3
Emissary of Sunrise 2WCreature — Human Cleric First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1
Lord of the Unreal UUCreature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
Mausoleum Guard 3WCreature — Human Scout When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2
Seraphic Steed GWCreature — Unicorn Mount First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Raffine's Informant 1WCreature — Human Wizard When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/1
Devout Harpist WCreature — Human {T}: Destroy target Aura attached to a creature. 1/1
Skull Prophet BGCreature — Human Druid {T}: Add {B} or {G}. {T}: Mill two cards. 3/1
Metropolis Reformer 2WCreature — Angel Cleric Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life. 2/3
Page 154