M:tG card similarity search
1BRG · Legendary Creature — Rhino Warrior
Whenever you attack, double target creature's power until end of turn. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Emperor Apatzec Intli IV | RGW | Legendary Creature — Human Noble | Whenever another creature enters the battlefield under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card. 3/4 |
| Monstrify | 3G | Sorcery | Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
| Menagerie Liberator | 3G | Creature — Human Warrior | Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 3/2 |
| Deadly Dancer | Creature — Vampire | Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3 | |
| Kavu Glider | 2R | Creature — Kavu | {W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. 2/1 |
| Bellowing Saddlebrute | 3B | Creature — Orc Warrior | Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn. 4/5 |
| Elvish Fury | G | Instant | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. |
| Seething Anger | R | Sorcery | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. |
| Shorecrasher Mimic | 1G/U | Creature — Shapeshifter | Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn. 2/1 |
| Armored Armadillo | W | Creature — Armadillo | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. 0/4 |