M:tG card similarity search
2R/GR/G · Creature — Goblin Warrior
Mudbrawler Raiders can't be blocked by blue creatures. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Olog-hai Crusher | 3R | Creature — Troll Soldier | Trample Olog-hai Crusher can't block unless you control a Goblin or Orc. 4/4 |
Break Through the Line | 1R | Enchantment | {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. |
Sewers of Estark | 2BB | Instant | Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking. |
Seafloor Stalker | 2U | Creature — Merfolk Rogue | {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/3 |
Demotion | W | Enchantment — Aura | Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
Stromkirk Noble | R | Creature — Vampire Noble | Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Gateway Sneak | 2U | Creature — Vedalken Rogue | Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3 |
Azorius Herald | 2W | Creature — Spirit | Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Glinting Creeper | 4G | Creature — Plant | Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less. 0/0 |
Red Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. |