M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Suppress | 2B | Sorcery | Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand. |
Strongarm Thug | 2B | Creature — Human Mercenary | When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. 1/1 |
Heartbeat of Spring | 2G | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Mana Flare | 2R | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Relive the Past | 5GW | Sorcery | Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. |
Primevals' Glorious Rebirth | 5WB | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield. |
Trove Warden | 2WW | Creature — Cat Beast | Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. 3/4 |
The Weatherseed Treaty | 2G | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. |
Admonition Angel | 3WWW | Creature — Angel | Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6 |
Skaab Ruinator | 1UU | Creature — Zombie Horror | As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard. 5/6 |