M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Firebrand Ranger | 1R | Creature — Human Soldier Ranger | {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1 |
Veinwitch Coven | 2B | Creature — Vampire Warlock | Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3 |
Misguided Rage | 2R | Sorcery | Target player sacrifices a permanent. |
Conqueror's Foothold | Land | (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand. | |
Reenact the Crime | 1UUU | Instant | Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. |
Psychic Miasma | 1B | Sorcery | Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. |
Magus of the Mind | 4UU | Creature — Human Wizard | {U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. 4/5 |
Obsidian Charmaw | 3RR | Creature — Dragon | This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. 4/4 |
Lost Hours | 1B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top. |
Battle Angels of Tyr | 2WW | Creature — Angel Knight | Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4 |