Card Codex

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17 May 2024: Card library updated.

Mudslide

2R · Enchantment

Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Similar cards

Color identity:
NameManaTypeText
Mind Spike BSorcery Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.
D'Avenant Trapper 2WCreature — Human Archer Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2
War Cadence 2REnchantment {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
Life's Finale 4BBSorcery Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Safana, Calimport Cutthroat 2BLegendary Creature — Human Rogue Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 3/2
Thought Devourer 2UUCreature — Beast Flying Your maximum hand size is reduced by four. 4/4
Sarkhan, the Dragonspeaker 3RRLegendary Planeswalker — Sarkhan [+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." Loyalty 4
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Vampire Revenant 3BCreature — Vampire Spirit Flying 3/1
Kindred Boon 2WWEnchantment As Kindred Boon enters the battlefield, choose a creature type. {1}{W}: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
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