Card Codex

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17 May 2024: Card library updated.

Mukotai Ambusher

3B · Artifact Creature — Rat Ninja

Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink 3/2

Similar cards

Color identity:
NameManaTypeText
Affa Protector 2WCreature — Human Soldier Ally Vigilance 1/4
Gorgon's Head 1Artifact — Equipment Equipped creature has deathtouch. Equip {2}
Puppet Raiser 3BCreature — Zombie Wizard At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace. 3/4
Twilight Shepherd 3WWWCreature — Angel Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Conceited Witch 2BCreature — Human Warlock Menace (This creature can't be blocked except by two or more creatures.) 2/3
True-Faith Censer 2Artifact — Equipment Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Rakish Scoundrel 2BGCreature — Elf Rogue Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3
The Circle of Loyalty 4WWLegendary Artifact This spell costs {1} less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Thieves' Guild Enforcer BCreature — Human Rogue Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. 1/1
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