Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mukotai Ambusher

3B · Artifact Creature — Rat Ninja

Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink 3/2

Similar cards

Color identity:
NameManaTypeText
Headless Rider 2BCreature — Zombie Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. 3/1
Twins of Maurer Estate 4BCreature — Vampire Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/5
Fallen Cleric 4BCreature — Zombie Cleric Protection from Clerics Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/2
Smogbelcher Chariot 2BArtifact — Vehicle Menace, deathtouch, lifelink Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. Crew 3 3/3
Venomous Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) Deathtouch 1/3
Terrus Wurm 6BCreature — Zombie Wurm Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 5/5
Liliana's Devotee 2BCreature — Human Warlock Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token. 2/3
Expedition Healer 1WCreature — Kor Cleric Vigilance Expedition Healer has lifelink as long as you control another Cleric. 2/2
A-Hobbling Zombie 1BCreature — Zombie Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Glissa's Courier 1GGCreature — Phyrexian Horror Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/3
Page 9