M:tG card similarity search
3G · Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Name | Mana | Type | Text |
---|---|---|---|
Shadowcloak Vampire | 4B | Creature — Vampire | Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3 |
Marauding Blight-Priest | 2B | Creature — Vampire Cleric | Whenever you gain life, each opponent loses 1 life. 3/2 |
Perimeter Captain | W | Creature — Human Soldier | Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 |
Erase | W | Instant | Exile target enchantment. |
Rhox Faithmender | 3W | Creature — Rhino Monk | Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. 1/5 |
Petrified Plating | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Sune's Intervention | 4WW | Instant | Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life. |
Tandem Tactics | 1W | Instant | Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
Grazing Gladehart | 2G | Creature — Antelope | Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 |
Treasonous Ogre | 3R | Creature — Ogre Shaman | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3 |