M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: Add one mana of any color."
Name | Mana | Type | Text |
---|---|---|---|
Sea of Clouds | Land | Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}. | |
Spectator Seating | Land | Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. | |
Spire Garden | Land | Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}. | |
Training Center | Land | Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. | |
Undergrowth Stadium | Land | Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. | |
Vault of Champions | Land | Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. | |
Fluttershy | 1GW | Legendary Creature — Pegasus | Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) 0/4 |
Isolation Zone | 2WW | Enchantment | When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
Shadowspear | 1 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} |
Stitch in Time | 1UR | Sorcery | Flip a coin. If you win the flip, take an extra turn after this one. |